PERSONAL PROJECT
F A U N
Faun is a mythical creature in Greek mythology that's half human half goat. A fun short term project exploring stylized hair and different techniques to create a richer skin texture using traditional mask making painting techniques. Sculpted entirely from Zbrush starting from a sphere then retopologized and UV'd in Maya. Exported both the high and low resolution meshes into Substance Painter to create PBR textures. Final image was done in Marmoset Toolbag.
PERSONAL PROJECT
F A U N
Faun is a mythical creature in Greek mythology that's half human half goat. A fun short term project exploring stylized hair and different techniques to create a richer skin texture using traditional mask making painting techniques. Sculpted entirely from Zbrush starting from a sphere then retopologized and UV'd in Maya. Exported both the high and low resolution meshes into Substance Painter to create PBR textures. Final image was done in Marmoset Toolbag.
JAMES YAMAZAKI ONLINE PORTFOLIO
PERSONAL PROJECT
THE AMAZON
I initially box modeled a simple mesh in Maya to get the proportions down then sculpted the details in Zbrush. I wanted to explore a more stylized approach with this model. I then brought it back into Maya to retopologize the mesh to get a nice low poly mesh for games. I exported both high and low resolution models into Substance Painter to create PBR textures. I then exported the textures to Marmoset for the final render.