I initially box modeled a simple mesh in Maya to get the proportions down then sculpted the details in Zbrush. I wanted to explore a more stylized approach with this model. I then brought it back into Maya to retopologize the mesh to get a nice low poly mesh for games. I exported both high and low resolution models into Substance Painter to create PBR textures. I then exported the textures to Marmoset for the final render.