PERSONAL & PROFESSIONAL PROJECTS
All models were sculpted in Zbrush or box modeled in Maya. Then retopologized and UV'd in Maya. Texturing was done in Substance Painter and most of them rendered in Marmoset Toolbag. For more images please click on the thumbnail.
HAWAII ANIMATION STUDIO
Here are some of the projects I've done while working at HAS. I worked on the background elements, retopology, environments. Trailer will start when you click on the thumbnail.